Bamboo

Bamboo

Bamboo is a tool created to reduce the illiteracy at scale in developing countries through technology. This project was developed in Switzerland with the collaboration of Cern, IED, ESADE and UAB.

CATEGORY

Product & Service Design

CATEGORY

Product & Service Design

CATEGORY

Product & Service Design

CLIENT

Cern - University Project

CLIENT

Cern - University Project

ROLE

Art Direction & Digital Designer

Galeria-Bamboo

The out-of-school population in Africa is on the rise. Among children who enrol in school, few complete their education.
Many children who stay in school are not learning. In many countries, education disparities exist between rich and poor.
Primary and junior secondary education is supposedly tuition-free and mandatory.
However, there is no way to enforce attendance since there are not enough teachers and facilities available to accommodate all students.

The out-of-school population in Africa is on the rise. Among children who enrol in school, few complete their education.
Many children who stay in school are not learning. In many countries, education disparities exist between rich and poor.
Primary and junior secondary education is supposedly tuition-free and mandatory.
However, there is no way to enforce attendance since there are not enough teachers and facilities available to accommodate all students.

The out-of-school population in Africa is on the rise. Among children who enrol in school, few complete their education.
Many children who stay in school are not learning. In many countries, education disparities exist between rich and poor.
Primary and junior secondary education is supposedly tuition-free and mandatory.
However, there is no way to enforce attendance since there are not enough teachers and facilities available to accommodate all students.

THE PROJECT

THE PROJECT

doug-linstedt-135670-Square

Persona: Jennifer

Persona: Jennifer

Persona: Jennifer

SHE

7 years old
2 Older Brothers

SHE

7 years old
2 Older Brothers

SHE

7 years old
2 Older Brothers

SHE

7 years old
2 Older Brothers

SHE

7 years old
2 Older Brothers

DREAMS

Going to school to learn
Become a bank manager

DREAMS

Going to school to learn
Become a bank manager

DREAMS

Going to school to learn
Become a bank manager

DREAMS

Going to school to learn
Become a bank manager

DREAMS

Going to school to learn
Become a bank manager

LIFE

Family
The rural area of Ghana
Lack of infrastructures
Chores for the family

LIFE

Family
The rural area of Ghana
Lack of infrastructures
Chores for the family

LIFE

Family
The rural area of Ghana
Lack of infrastructures
Chores for the family

LIFE

Family
The rural area of Ghana
Lack of infrastructures
Chores for the family

LIFE

Family
The rural area of Ghana
Lack of infrastructures
Chores for the family

PROBLEMS

Wake up early
Pulled out of school for work
Basic needs not fully covered
Long way to school

PROBLEMS

Wake up early
Pulled out of school for work
Basic needs not fully covered
Long way to school

PROBLEMS

Wake up early
Pulled out of school for work
Basic needs not fully covered
Long way to school

PROBLEMS

Wake up early
Pulled out of school for work
Basic needs not fully covered
Long way to school

PROBLEMS

Wake up early
Pulled out of school for work
Basic needs not fully covered
Long way to school

User Journey

User Journey

UserJourney

Ideation

knowledge kiosk

Ideation

knowledge kiosk

Ideation

knowledge kiosk

A central, out of school place, where information and knowledge are stored. It is accessible to all the community and tries to engage it to learn and interact in a group. It consists of activities and challenges to improve the community itself and the individual learning process.

A central, out of school place, where information and knowledge are stored. It is accessible to all the community and tries to engage it to learn and interact in a group. It consists of activities and challenges to improve the community itself and the individual learning process.

A central, out of school place, where information and knowledge are stored. It is accessible to all the community and tries to engage it to learn and interact in a group. It consists of activities and challenges to improve the community itself and the individual learning process.

A central, out of school place, where information and knowledge are stored. It is accessible to all the community and tries to engage it to learn and interact in a group. It consists of activities and challenges to improve the community itself and the individual learning process.

A central, out of school place, where information and knowledge are stored. It is accessible to all the community and tries to engage it to learn and interact in a group. It consists of activities and challenges to improve the community itself and the individual learning process.

Our tools for learning are based on learning games, challenge-based learning projects and access to Wikipedia. Learning games would teach rudimentary math and literacy skills in engaging/gamified ways. Challenge based learning projects would teach higher-level skills, as well as rudimentary literacy skills.
Lastly, Wikipedia would give users access to information should they seek out information in addition to what is provided through the games and challenges.

Our tools for learning are based on learning games, challenge-based learning projects and access to Wikipedia. Learning games would teach rudimentary math and literacy skills in engaging ways. Challenge based learning projects would teach higher-level skills, as well as rudimentary literacy skills.
Lastly, Wikipedia would give users access to information should they seek out information in addition to what is provided through the games and challenges.

Our tools for learning are based on learning games, challenge-based learning projects and access to Wikipedia. Learning games would teach rudimentary math and literacy skills in engaging/gamified ways. Challenge based learning projects would teach higher-level skills, as well as rudimentary literacy skills.
Lastly, Wikipedia would give users access to information should they seek out information in addition to what is provided through the games and challenges.

bambo

Product design

Product design

Product design

FORMAL

The formal development of the Kiosk was based on a broad research about the culture and habits of the Ghanaian people.
It is inspired by their day-to-day life and tries to solve problems with familiar solutions.

FORMAL

The formal development of the Kiosk was based on a broad research about the culture and habits of the Ghanaian people.
It is inspired by their day-to-day life and tries to solve problems with familiar solutions.

FORMAL

The formal development of the Kiosk was based on a broad research about the culture and habits of the Ghanaian people. It is inspired by their day-to-day life and tries to solve problems with familiar solutions.

FORMAL

The formal development of the Kiosk was based on a broad research about the culture and habits of the Ghanaian people.
It is inspired by their day-to-day life and tries to solve problems with familiar solutions.

SITUATION

Education happens around a tree where they have shadow and rain protection. The teacher stands at the three and uses the tree as a centre point. Families are forced to decide if they send their children to school or take them to the farm.

SITUATION

Education happens around a tree where they have shadow and rain protection. The teacher stands at the three and uses the tree as a centre point. Families are forced to decide if they send their children to school or take them to the farm.

SITUATION

Education happens around a tree where they have shadow and rain protection. The teacher stands at the three and uses the tree as a centre point. Families are forced to decide if they send their children to school or take them to the farm.

MATERIALS

Bamboo is a material they use in their daily life and is easy for them to use and is quite abundant in rural Ghana. The Hardware of the device is stored in a stainless steel tube to protect it from environmental influences, damage and theft.

MATERIALS

Bamboo is a material they use in their daily life and is easy for them to use and is quite abundant in rural Ghana. The Hardware of the device is stored in a stainless steel tube to protect it from environmental influences, damage and theft.

MATERIALS

Bamboo is a material they use in their daily life and is easy for them to use and is quite abundant in rural Ghana. The Hardware of the device is stored in a stainless steel tube to protect it from environmental influences, damage and theft.

MATERIALS

Bamboo is a material they use in their daily life and is easy for them to use and is quite abundant in rural Ghana. The Hardware of the device is stored in a stainless steel tube to protect it from environmental influences, damage and theft.

MATERIALS

Bamboo is a material they use in their daily life and is easy for them to use and is quite abundant in rural Ghana. The Hardware of the device is stored in a stainless steel tube to protect it from environmental influences, damage and theft.

LogoBamBoo

GRAPHIC DESIGN

We have created two virtual teachers Bam & Boo, that help the children to interact with the Kiosk and reminds the kids to play with them.
It is a good way to use gamification to create a higher engagement with the children.

GRAPHIC DESIGN

We have created two virtual teachers Bam & Boo, that help the children to interact with the Kiosk and reminds the kids to play with them.
It is a good way to use gamification to create a higher engagement with the children.

GRAPHIC DESIGN

We have created two virtual teachers Bam & Boo, that help the children to interact with the Kiosk and reminds the kids to play with them.
It is a good way to use gamification to create a higher engagement with the children.

GRAPHIC DESIGN

We have created two virtual teachers Bam & Boo, that help the children to interact with the Kiosk and reminds the kids to play with them.
It is a good way to use gamification to create a higher engagement with the children.

GRAPHIC DESIGN

We have created two virtual teachers Bam & Boo, that help the children to interact with the Kiosk and reminds the kids to play with them.
It is a good way to use gamification to create a higher engagement with the children.

Conclusions

Conclusions

Conclusions

We sent sample portions of our curriculum to our contacts in Ghana for validation and testing. From their positive feedback, we saw not only the community engagement and acceptance that we hoped for, but also the availability and high interest of children to take part in our challenge-based learning projects with the guidance of an enabler.

We sent sample portions of our curriculum to our contacts in Ghana for validation and testing. From their positive feedback, we saw not only the community engagement and acceptance that we hoped for, but also the availability and high interest of children to take part in our challenge-based learning projects with the guidance of an enabler.

We sent sample portions of our curriculum to our contacts in Ghana for validation and testing. From their positive feedback, we saw not only the community engagement and acceptance that we hoped for, but also the availability and high interest of children to take part in our challenge-based learning projects with the guidance of an enabler.

We sent sample portions of our curriculum to our contacts in Ghana for validation and testing. From their positive feedback, we saw not only the community engagement and acceptance that we hoped for, but also the availability and high interest of children to take part in our challenge-based learning projects with the guidance of an enabler.

We sent sample portions of our curriculum to our contacts in Ghana for validation and testing. From their positive feedback, we saw not only the community engagement and acceptance that we hoped for, but also the availability and high interest of children to take part in our challenge-based learning projects with the guidance of an enabler.

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